Utility functions required by gln other funcitons.
Methods
# inner gln_map(value, min1, max1, min2, max2) → {float}
Converts a number from one range to another.
Parameters:
Name | Type | Description |
---|---|---|
value |
Value to map | |
min1 |
float | Minimum for current range |
max1 |
float | Maximum for current range |
min2 |
float | Minimum for wanted range |
max2 |
float | Maximum for wanted range |
Mapped Value
float
Example
float n = gln_map(-0.2, -1.0, 1.0, 0.0, 1.0);
// n = 0.4
# inner gln_normalize(v) → {float}
Normalized a value from the range [-1, 1] to the range [0,1].
Parameters:
Name | Type | Description |
---|---|---|
v |
float | Value to normalize |
Normalized Value
float
Example
float n = gln_normalize(-0.2);
// n = 0.4
# inner gln_rand(n) → {float}
Generates a random number.
Parameters:
Name | Type | Description |
---|---|---|
n |
float | Value to hash to generate the number from. |
Random number.
float
Example
float n = gln_rand(2.5);
# inner gln_rand(p) → {float}
Generates a random number.
Parameters:
Name | Type | Description |
---|---|---|
p |
vec2 | Value to hash to generate the number from. |
Random number.
float
Example
float n = gln_rand(vec2(2.5, -1.8));
# inner gln_rand2(p) → {vec2}
Generates a random 2D Vector.
Parameters:
Name | Type | Description |
---|---|---|
p |
vec2 | Vector to hash to generate the random numbers from. |
Random vector.
vec2
Example
vec2 n = gln_rand2(vec2(1.0, -4.2));
# inner gln_rand3(p) → {vec3}
Generates a random 3D Vector.
Parameters:
Name | Type | Description |
---|---|---|
p |
vec3 | Vector to hash to generate the random numbers from. |
Random vector.
vec3
Example
vec3 n = gln_rand3(vec3(1.0, -4.2, 0.2));
# inner gln_rand4(p) → {vec4}
Generates a random 4D Vector.
Parameters:
Name | Type | Description |
---|---|---|
p |
vec4 | Vector to hash to generate the random numbers from. |
Random vector.
vec4
Example
vec4 n = gln_rand4(vec4(1.0, -4.2, 0.2, 2.2));
Type Definitions
struct
# gln_tFBMOpts
Options for fBm generators.
Properties:
Name | Type | Description |
---|---|---|
seed |
float | Seed for PRNG generation. |
persistance |
float | Factor by which successive layers of noise will decrease in amplitude. |
lacunarity |
float | Factor by which successive layers of noise will increase in frequency. |
scale |
float | "Zoom level" of generated noise. |
redistribution |
float | Flatness in the generated noise. |
octaves |
int | Number of layers of noise to stack. |
terbulance |
boolean | Enable terbulance |
ridge |
boolean | Convert the fBm to Ridge Noise. Only works when "terbulance" is set to true. |